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  • Like in the BMW touring cars, the realistic diameter of 320 mm allows precise maneuvers and a smooth driving. Real Alcantara. We use real Alcantara from Italy as used in the real car. It will improve your driving sensations and it is easy to clean. Tuning functions. Use the tuning functions with LED display to adjust settings independent from the game and during gameplay. Adjustable and Detachable Shifter Paddles. Adjust the paddles or replace them with static shifter paddles (optional). Quick Release System. Our full metal quick-release system allows the driver to instantly change rims, even during the game. By using dedicated steering wheel designs appropriate for the vehicle type, e.g. Formula cars or GT cars, the characteristics and variety of force feedback becomes more authentic.

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  • Clubsport Shifter SQ V1.5 Fanatec The ClubSport Shifter is entirely made of metal, which equates to mean: built-in quality, durability and reliability.

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  • This is an exact reproduction of the steering wheel used in McLaren GT3 race cars. All switches, paddles, dials, shape, and size are designed from the original McLaren.

    This is the lightest Fanatec steering wheel with only 1045g. Less weight means better acceleration and better force feedback effects.

    Clutch bite-point mode, handbrake mode, brake/throttle mode, and mappable axis mode – all instantly available with a flick of the centre switch. Brake/throttle mode allows for driving without pedals.

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  • The Oculus Quest 2 is an hybrid and all-in-one headset built by Oculus.

    Use it stand-alone or connect it to a PC as you wish and according to the content.

    Its powerful graphics processor and high graphics make it a very capable headset for VR.

    Connect through Facebook and join many communities. Available in 64go and 256go.

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  • Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset’s dual 1440×1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you’re standing still. This is a 5x improvement over first-generation PC VR HMDs. Tech specs Displays Dual 1440 x 1600 LCDs, full RGB per pixel, ultra-low persistence global backlight illumination (0.330ms at 144Hz) Framerate 80/90/120/144Hz Optics Double element, canted lens design Field of View (FOV) Optimized eye relief adjustment allows a typical user experience 20º more than the HTC Vive Inter-pupillary Distance (IPD) 58mm – 70mm range physical adjustment Ergonomic Adjustments Head size, eye relief (FOV), IPD, speaker positions. Rear cradle adapter included. Connections 5m tether, 1m breakaway trident connector. USB 3.0, DisplayPort 1.2, 12V power Tracking SteamVR 2.0 sensors, compatible with SteamVR 1.0 and 2.0 base stations Audio Built-in: 37.5mm off-ear Balanced Mode Radiators (BMR), Frequency Response: 40Hz – 24KHz, Impedance: 6 Ohm, SPL: 98.96 dBSPL at 1cm. Aux Headphone Out 3.5mm Microphone Dual Microphone Array, Frequency response: 20Hz – 24kHz, Sensitivity: -25dBFS/Pa @ 1kHz Cameras Stereo 960 x 960 pixel, global shutter, RGB (Bayer)

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